/*=========================================================================

   Program: ParaView
   Module:    myMainWindow.cxx

   Copyright (c) 2005,2006 Sandia Corporation, Kitware Inc.
   All rights reserved.

   ParaView is a free software; you can redistribute it and/or modify it
   under the terms of the ParaView license version 1.2.

   See License_v1.2.txt for the full ParaView license.
   A copy of this license can be obtained by contacting
   Kitware Inc.
   28 Corporate Drive
   Clifton Park, NY 12065
   USA

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

========================================================================*/
#include "myMainWindow.h"
#include "ui_myMainWindow.h"


#include <pqCategoryToolbarsBehavior.h>
#include <pqColorToolbar.h>
#include <pqDeleteReaction.h>
#include <pqHelpReaction.h>
#include <pqLoadDataReaction.h>
#include <pqParaViewBehaviors.h>
#include <pqParaViewMenuBuilders.h>
#include <pqRepresentationToolbar.h>
#include <pqActiveObjects.h>
#include <pqApplicationCore.h>
#include <pqObjectBuilder.h>
#include <pqRenderView.h>
#include <pqServerResource.h>

#include <qLayout>
#include <QStyleFactory>



class myMainWindow::pqInternals : public Ui::myMainWindow
{
public:
    bool FirstShow;
    int CurrentGUIFontSize;
    QFont DefaultApplicationFont; // will be initialized to default app font in constructor.
    pqTimer UpdateFontSizeTimer;
    pqInternals()
        : FirstShow(true)
        , CurrentGUIFontSize(0)
    {
        this->UpdateFontSizeTimer.setInterval(0);
        this->UpdateFontSizeTimer.setSingleShot(true);
    }
};

//-----------------------------------------------------------------------------
myMainWindow::myMainWindow(QWidget* parentObject, Qt::WindowFlags wflags)
  : Superclass(parentObject, wflags)
{

  QApplication::setStyle(QStyleFactory::create("Fushion"));


  this->Internals = new pqInternals();
  this->Internals->setupUi(this);


  // Setup default GUI layout.
  this->setTabPosition(Qt::LeftDockWidgetArea, QTabWidget::North);

  // Setup the dock window corners to give the vertical docks more room.
  this->setCorner(Qt::BottomLeftCorner, Qt::LeftDockWidgetArea);
  this->setCorner(Qt::BottomRightCorner, Qt::RightDockWidgetArea);



  /*this->Internals->timeManagerDock->hide();
  this->tabifyDockWidget(this->Internals->timeManagerDock, this->Internals->outputWidgetDock);*/



  // Add the ColorToolbar
  QToolBar* colorToolbar = new pqColorToolbar(this);
  colorToolbar->layout()->setSpacing(0);
  this->addToolBar(colorToolbar);


  // Add the Representation Toolbar
  QToolBar* reprToolbar = new pqRepresentationToolbar(this);
  reprToolbar->setObjectName("Representation");
  reprToolbar->layout()->setSpacing(0);
  this->addToolBar(reprToolbar);

  // Make a connection to the builtin server
  pqApplicationCore* core = pqApplicationCore::instance();
  core->getObjectBuilder()->createServer(pqServerResource("builtin:"));

  // Create render view
  pqRenderView* view =
    qobject_cast<pqRenderView*>(pqApplicationCore::instance()->getObjectBuilder()->createView(
      pqRenderView::renderViewType(), pqActiveObjects::instance().activeServer()));
  pqActiveObjects::instance().setActiveView(view);

  // Set it as the central widget
  // this->setCentralWidget(view->widget());
}

//-----------------------------------------------------------------------------
myMainWindow::~myMainWindow() = default;
